Firstly, let's review Snell's law. This states that the product of the refractive index of one medium and the sine of the angle in that medium against the normal is constant throughout the refraction process. In algebraic terms:
This provides the basic relationship between the two angles on the diagram below, which demonstrates the coplanar refraction I am talking about:
Similarly, I could represent the effect of refraction on the third-dimension in the same way, by reducing the problem into a coplanar one and ignoring the second dimension in the above example. However, considering all three dimensions at once will involve some basic vector geometry. The direction of the light ray, where the perspex-air boundary is an arbitrary straight line with the equation x = C, can be represented by a 3-D vector U:
From here, I used Desmos graphing calculator to demonstrate the result of this. I spent much time working with the z-axis, trying to produce the most convincing one possible by adjusting the positions of the x and y axis, all parametrically under the control of the rotation parameters A, B and C. I had some success with this, using the sinusoidal nature of rotational perspective to produce a set of coordinate axes which can be rotated about the origin (i.e. the real z-axis) in the x-y plane, and the image of the x-axis, allowing enough movement to achieve most angles on any 3-D subject. A current demonstration of this somewhat rudimentary and flawed model can be found here: http://tinyurl.com/hk4d3l7. In the future, I hope to be able to understand how not only full rotational freedom can be achieved through the parameters A, B and C, but also how I can faithfully project real points (x,y,z) onto these simulated axes while they can stand up to rotation.
However, since I have yet to truly crack the matter, I have for now settled with a simple pseudo-z-axis. However, it still demonstrates my mathematics fairly well. Furthermore I have paid attention to detail diagrammatically by programming Desmos to draw proportional arrows for the magnitudes of each component ray, as well as the resultant incident and refracted rays. The online version can be found here: http://tinyurl.com/jthre74.
Overall, I feel I have opened a metaphorical can of worms for myself when it comes to the true complexities of this physical phenomenon. Further research has yielded information regarding Fresnell's equations for transparent materials, which determine the relative amplitudes (and hence intensities) of reflected and refracted light at such a boundary between two media, which could be programmed into the graphing calculator. Also, I could isolate the mathematics from the assumption that the boundary is parallel to the y-z plane, such that refraction and reflection on a 3-D surface of differential-determined gradient could be modelled. Perhaps a follow-up to this will be required in the future.
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